#define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 #define melodyPin 12 //Mario main theme melody int melody[] = { NOTE_E7, NOTE_E7, 0, NOTE_E7, 0, NOTE_C7, NOTE_E7, 0, NOTE_G7, 0, 0, 0, NOTE_G6, 0, 0, 0, NOTE_C7, 0, 0, NOTE_G6, 0, 0, NOTE_E6, 0, 0, NOTE_A6, 0, NOTE_B6, 0, NOTE_AS6, NOTE_A6, 0, NOTE_G6, NOTE_E7, NOTE_G7, NOTE_A7, 0, NOTE_F7, NOTE_G7, 0, NOTE_E7, 0, NOTE_C7, NOTE_D7, NOTE_B6, 0, 0, NOTE_C7, 0, 0, NOTE_G6, 0, 0, NOTE_E6, 0, 0, NOTE_A6, 0, NOTE_B6, 0, NOTE_AS6, NOTE_A6, 0, NOTE_G6, NOTE_E7, NOTE_G7, NOTE_A7, 0, NOTE_F7, NOTE_G7, 0, NOTE_E7, 0, NOTE_C7, NOTE_D7, NOTE_B6, 0, 0 }; //Mario main them tempo int tempo[] = { 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 9, 9, 9, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 9, 9, 9, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, }; //Underworld melody int underworld_melody[] = { NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_AS3, NOTE_AS4, 0, 0, NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_AS3, NOTE_AS4, 0, 0, NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4, NOTE_DS3, NOTE_DS4, 0, 0, NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4, NOTE_DS3, NOTE_DS4, 0, 0, NOTE_DS4, NOTE_CS4, NOTE_D4, NOTE_CS4, NOTE_DS4, NOTE_DS4, NOTE_GS3, NOTE_G3, NOTE_CS4, NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4, NOTE_GS4, NOTE_DS4, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_GS3, 0, 0, 0 }; //Underwolrd tempo int underworld_tempo[] = { 12, 12, 12, 12, 12, 12, 6, 3, 12, 12, 12, 12, 12, 12, 6, 3, 12, 12, 12, 12, 12, 12, 6, 3, 12, 12, 12, 12, 12, 12, 6, 6, 18, 18, 18, 6, 6, 6, 6, 6, 6, 18, 18, 18, 18, 18, 18, 10, 10, 10, 10, 10, 10, 3, 3, 3 }; int led = 9; int tornillos = 3; void setup(void) { Serial.begin(9600); pinMode(12, OUTPUT);//buzzer o bocina pinMode(13, OUTPUT);//led que parpadea con la música pinMode(3,INPUT);//encendido o apagado de música attachInterrupt(0, statechange, LOW); } void loop()//Canciones y su interruptor { int interruptor= digitalRead(tornillos); int x = 0; if(interruptor==LOW){x=1;} delay(250); while(x==1){ interruptor= digitalRead(tornillos); if(interruptor==LOW){ x=0; } delay(250); sing(1); interruptor= digitalRead(tornillos); if(interruptor==LOW){ x=0; } delay(250); sing(1); interruptor= digitalRead(tornillos); if(interruptor==LOW){ x=0; } delay(250); sing(2); interruptor= digitalRead(tornillos); if(interruptor==LOW){ x=0; } delay(250); } } void statechange(){//interrupción moneda de mario for(int i=0;i<=110;i++){ digitalWrite(12,HIGH); delayMicroseconds(451); digitalWrite(12,LOW); delayMicroseconds(451); } for(int i=0;i<=591;i++){ digitalWrite(12,HIGH); delayMicroseconds(338); digitalWrite(12,LOW); delayMicroseconds(338); } } int song = 0; void sing(int s) {//Melodia Underworld Mario song = s; if (song == 2) { Serial.println(" 'Underworld Theme'"); int size = sizeof(underworld_melody) / sizeof(int); for (int thisNote = 0; thisNote < size; thisNote++) { int noteDuration = 1000 / underworld_tempo[thisNote]; buzz(melodyPin, underworld_melody[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); buzz(melodyPin, 0, noteDuration); } } else { Serial.println(" 'Mario Theme'");//Melodia Mario int size = sizeof(melody) / sizeof(int); for (int thisNote = 0; thisNote < size; thisNote++) { int noteDuration = 1000 / tempo[thisNote]; buzz(melodyPin, melody[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); buzz(melodyPin, 0, noteDuration); } } } void buzz(int targetPin, long frequency, long length) {//parpadeo del led conforme a la musica digitalWrite(13, HIGH); long delayValue = 1000000 / frequency / 2; long numCycles = frequency * length / 1000; for (long i = 0; i < numCycles; i++) { digitalWrite(targetPin, HIGH); delayMicroseconds(delayValue); digitalWrite(targetPin, LOW); delayMicroseconds(delayValue); } digitalWrite(13, LOW); }