class Player { int x = 4*size; boolean left = false; boolean right = false; int holding = 0; Player() { } void display() { fill(0, 0, 255); rect(x, height-size, size, size); } void pressed() { if (key == CODED) { if (keyCode == LEFT) { left = true; } if (keyCode == RIGHT) { right = true; } } } void released() { if (keyCode == LEFT) { left = false; holding = 0; } if (keyCode == RIGHT) { right = false; holding = 0; } } void move() { if(left || right) { holding++; } if (holding%5 == 1) { if (left == true) { x += 1; //println("left"); } if (right == true) { x -= 1; //println("right"); } } } void boundary() { if (x > 9) { x = 0; } if (x < 0) { x = 9; } } }