#define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 int melody[] = { NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4 }; int melody2[] = { NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4,NOTE_E4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_G4,NOTE_E4,NOTE_E4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4,NOTE_E4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_G4,NOTE_E4,NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4,NOTE_D4, NOTE_F4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_AS4, NOTE_AS4, NOTE_A4, NOTE_G4, NOTE_A4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_D4, NOTE_D4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_F4, NOTE_E4, NOTE_D4 }; int melody3[] = { NOTE_B3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_B3, NOTE_B3, NOTE_B3, NOTE_A3, NOTE_A3, NOTE_A3, NOTE_B3, NOTE_D4, NOTE_D4, NOTE_B3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_B3, NOTE_B3, NOTE_B3, NOTE_A3, NOTE_A3, NOTE_B3, NOTE_A3, NOTE_G3, }; int melody4[] = { NOTE_G3, NOTE_G3, NOTE_G3, NOTE_C4, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_D4, NOTE_C5, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_D4, NOTE_C5, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_F4, NOTE_D4, NOTE_G3, NOTE_G3, NOTE_G3, NOTE_C4, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_D4, NOTE_C5, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_D4, NOTE_C5, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_F4, NOTE_D4, }; int melody5[] = { NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_B5, NOTE_D5, NOTE_C5, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_C5, NOTE_E5, NOTE_DS5,NOTE_E5, NOTE_DS5,NOTE_E5, NOTE_B4, NOTE_D5, NOTE_C5, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_B4, NOTE_B4, NOTE_C5, NOTE_B4, NOTE_A4 }; int melody6[] = { NOTE_FS4,NOTE_A4,NOTE_A4,NOTE_A4,NOTE_A4,NOTE_B4,NOTE_B4,NOTE_B4, NOTE_FS4,NOTE_A4,NOTE_A4,NOTE_A4,NOTE_A4,NOTE_A4,NOTE_B4,NOTE_B4,NOTE_B4, NOTE_A4,NOTE_B4,NOTE_B4,NOTE_B4,NOTE_B4,NOTE_B4,NOTE_A4,NOTE_A4,NOTE_A4,NOTE_A4,NOTE_A4, NOTE_FS4,NOTE_A4,NOTE_A4,NOTE_A4,NOTE_A4,NOTE_B4,NOTE_B4,NOTE_CS5, NOTE_A4,NOTE_D5,NOTE_D5,NOTE_D5,NOTE_B4,NOTE_D5,NOTE_D5,NOTE_E5, NOTE_D5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_FS5,NOTE_FS5,NOTE_FS5,NOTE_E5,NOTE_E5,NOTE_D5, NOTE_FS4,NOTE_A4,NOTE_B4,NOTE_B4, NOTE_B4,NOTE_A4,NOTE_FS4,NOTE_FS4, NOTE_FS4,NOTE_A4,NOTE_B4,NOTE_B4, NOTE_B4,NOTE_A4,NOTE_F4,NOTE_E5,NOTE_D5, }; int melody7[] = { NOTE_E4,NOTE_E4,NOTE_F4,NOTE_G4,NOTE_G4,NOTE_F4,NOTE_E4,NOTE_D4, NOTE_C4,NOTE_C4,NOTE_D4,NOTE_E4,NOTE_E4,NOTE_D4,NOTE_D4, NOTE_E4,NOTE_E4,NOTE_F4,NOTE_G4,NOTE_G4,NOTE_F4,NOTE_E4,NOTE_D4, NOTE_C4,NOTE_C4,NOTE_D4,NOTE_E4,NOTE_D4,NOTE_C4,NOTE_C4, NOTE_D4,NOTE_E4,NOTE_C4,NOTE_D4,NOTE_E4,NOTE_D4,NOTE_E4,NOTE_C4, NOTE_D4,NOTE_E4,NOTE_F4,NOTE_E4,NOTE_D4,NOTE_C4,NOTE_D4,NOTE_G4, NOTE_E4,NOTE_E4,NOTE_F4,NOTE_G4,NOTE_G4,NOTE_F4,NOTE_E4,NOTE_D4, NOTE_C4,NOTE_C4,NOTE_D4,NOTE_E4,NOTE_D4,NOTE_C4,NOTE_C4, }; // note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 4, 8, 8, 4, 4, 4, 4, 4 }; int noteDurations2[] = { 8,8,4,4,8,8,4,4,8,8,4,4,8,8,8,3,8,8,4,4,8,8,4,4,8,8,4,4,8,8,2,8,8,4,4,8,8,4,4,8,8,4,4,8,8,8,3,8,8,4,4,4,8,3,8,8,4,4,8,8,2 }; int noteDurations3[] = { 4,4,4,4,4,4,2,4,4,2,4,4,2,4,4,4,4,4,4,2,4,4,4,4,2 }; int noteDurations4[] = { 8,8,8,2,2,8,8,8,2,4,8,8,8,2,4,8,8,8,2,8,8,8,2,2,8,8,8,2,4,8,8,8,2,4,8,8,8,2, }; int noteDurations5[] = { 4,4,4,4,4,4,4,4,2,2,4,2,2,4,1,4,4,4,4,4,4,4,4,2,2,4,2,4,4,4,1 }; int noteDurations6[] = { 4,4,4,4,8,8,4,4, 4,4,4,4,4,4,4,4,4, 4,4,4,8,8,4,4,8,8,4,1, 4,4,4,4,4,4,4,4, 4,8,8,4,4,8,8,4, 4,8,8,4,4,4,4,4,4,4,1, 4,4,4,1, 4,4,4,1, 4,4,4,1, 4,4,4,4,1 }; int noteDurations7[] = { 4,4,4,4,4,4,4,4,4,4,4,4,3.75,8,2, 4,4,4,4,4,4,4,4,4,4,4,4,3.75,8,2, 2,4,4,4,8,8,4,4,4,8,8,4,4,4,4,2, 4,4,4,4,4,4,4,4,4,4,4,4,3.75,8,2 }; void setup() { // put your setup code here, to run once: pinMode(A1, INPUT); pinMode(A2, INPUT); pinMode(A3, INPUT); pinMode(A4, INPUT); pinMode(A5, INPUT); pinMode(A0, INPUT); pinMode(A6, INPUT); pinMode(8, OUTPUT); Serial.begin(9600); //for (int thisNote = 0; thisNote < 25; thisNote++) { /* // to calculate the note duration, take one second divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000 / noteDurations[thisNote]; tone(8, melody[thisNote], noteDuration); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); // stop the tone playing: noTone(8); */ // to calculate the note duration, take one second divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. /*int noteDuration3 = 1000 / noteDurations3[thisNote]; tone(8, melody3[thisNote], noteDuration3); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes2 = noteDuration3 * 1.30; delay(pauseBetweenNotes2); // stop the tone playing: noTone(8); // if (thisNote == 25) // {thisNote = 0;} }*/ } void loop() { // put your main code here, to run repeatedly: int ldr1 = analogRead(A1); int ldr2 = analogRead(A2); int ldr3 = analogRead(A3); int ldr4 = analogRead(A4); int ldr5 = analogRead(A5); int ldr0 = analogRead(A0); int ldr6 = analogRead(A6); Serial.println(ldr1); if (ldr1 > 650) {for (int thisNote = 0; thisNote < 25; thisNote++) { int noteDuration3 = 1000 / noteDurations3[thisNote]; tone(8, melody3[thisNote], noteDuration3); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes2 = noteDuration3 * 1.30; delay(pauseBetweenNotes2); // stop the tone playing: noTone(8);}} if (ldr2 > 450) {for (int thisNote = 0; thisNote < 38; thisNote++) { int noteDuration4 = 1000 / noteDurations4[thisNote]; tone(8, melody4[thisNote], noteDuration4); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes2 = noteDuration4 * 1.30; delay(pauseBetweenNotes2); // stop the tone playing: noTone(8);}} if (ldr3 > 350) {for (int thisNote = 0; thisNote < 31; thisNote++) { int noteDuration5 = 1000 / noteDurations5[thisNote]; tone(8, melody5[thisNote], noteDuration5); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes2 = noteDuration5 * 1.30; delay(pauseBetweenNotes2); // stop the tone playing: noTone(8);}} if (ldr4 > 570) {for (int thisNote = 0; thisNote < 72; thisNote++) { int noteDuration6 = 1000 / noteDurations6[thisNote]; tone(8, melody6[thisNote], noteDuration6); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes2 = noteDuration6 * 1.30; delay(pauseBetweenNotes2); // stop the tone playing: noTone(8);}} if (ldr5 > 450) {for (int thisNote = 0; thisNote < 61; thisNote++) { int noteDuration2 = 1000 / noteDurations2[thisNote]; tone(8, melody2[thisNote], noteDuration2); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes2 = noteDuration2 * 1.30; delay(pauseBetweenNotes2); // stop the tone playing: noTone(8);}} if (ldr0 > 900) {for (int thisNote = 0; thisNote < 61; thisNote++) { int noteDuration7 = 1000 / noteDurations7[thisNote]; tone(8, melody7[thisNote], noteDuration7); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes2 = noteDuration7 * 1.30; delay(pauseBetweenNotes2); // stop the tone playing: noTone(8);}} if (ldr6 > 1500) {tone(8, NOTE_A4); delay(500);} else noTone(8); }