Leave the Wiimote on your desk when starting so it can calibrate. Hold B to move, A = Left-Click, + = Right-Click, Down = Middle-Click. */ var.MoveButton = wiimote.B mouse.LeftButton = wiimote.A mouse.RightButton = wiimote.Plus mouse.MiddleButton = wiimote.Down var.Speed = 75 // 0 to 100 PIE.FrameRate = 120hz if wiimote.HasMotionPlus = false then debug = "WiiMotion Plus NOT DETECTED!" if wiimote.HasMotionPlus = true and var.MoveButton = true { var.YawSpeed = wiimote.MotionPlus.YawSpeed var.PitchSpeed = wiimote.MotionPlus.PitchSpeed if SameValue( Smooth(wiimote.SmoothRoll, 10), wiimote.SmoothRoll, 10) then var.Roll = Smooth(wiimote.SmoothRoll, 10) else var.Roll = wiimote.SmoothRoll if var.Roll < 0 and var.Roll >= -90 { var.XYswap = 1 - EnsureMapRange(var.Roll, -90, 0, 0, 1) var.RightDown = -1 var.TopUp = 1 } if var.Roll <= 90 and var.Roll >= 0 { var.XYswap = 1 - EnsureMapRange(var.Roll, 90, 0, 0, 1) var.RightDown = 1 var.TopUp = 1 } if var.Roll > 90 and var.Roll <= 180 { var.XYswap = 1 - EnsureMapRange(var.Roll, 90, 180, 0, 1) var.RightDown = 1 var.TopUp = -1 } if var.Roll < -90 and var.Roll >= -180 { var.XYswap = 1 - EnsureMapRange(var.Roll, -90, -180, 0, 1) var.RightDown = -1 var.TopUp = -1 } var.SpeedX = var.TopUp * var.YawSpeed - ( var.TopUp * var.YawSpeed * var.XYswap ) + ( var.RightDown * var.PitchSpeed * var.XYswap ) var.SpeedY = var.TopUp * var.PitchSpeed - ( var.TopUp * var.PitchSpeed * var.XYswap) + ( -var.RightDown * var.YawSpeed * var.XYswap ) mouse.DirectInputX = int(var.MouseX) mouse.DirectInputY = int(var.MouseY) var.MouseX = var.MouseX + ( var.SpeedX / (10500000 - EnsureMapRange(var.Speed, 0, 100, 0, 10000000) ) ) var.MouseY = var.MouseY - ( var.SpeedY / (10500000 - EnsureMapRange(var.Speed, 0, 100, 0, 10000000) ) ) /* // for mouse.x and mouse.y instead mouse.x = var.MouseX mouse.y = var.MouseY var.MouseX = var.MouseX + ( var.SpeedX / (20500 - EnsureMapRange(var.Speed, 0, 100, 0, 20000) ) ) var.MouseY = var.MouseY - ( var.SpeedY / (20500 - EnsureMapRange(var.Speed, 0, 100, 0, 20000) ) ) */ } if var.MoveButton = false { var.MouseX = mouse.DirectInputX var.MouseY = mouse.DirectInputY /* // for mouse.x and mouse.y instead var.MouseX = mouse.x var.MouseY = mouse.y */ }